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Graphics window

  Selection editing panel

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Graphics window

  Selection editing panel

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Graphics window

  Selection editing panel

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The Selection editing panel appears in place of the Current construction parameters panel when there is more than one selected object on the layout.

 

The tools on the Selection editing panel are similar to the tools on the Current construction parameters panel, but they affect all selected objects at once. Only the tools that apply to the currently selected objects are enabled on the Selection editing panel.

 

For example, using the Panel, you can raise all selected objects to another floor in a few clicks, change wallpaper in the room, color, thickness and height of walls, replace 3D models, replace doors  or windows, etc.

 

Tools 1..5 affect 3D Models , 6,7 - affect Walls , Double lines and Apertures in walls , other tools are universal and affect on objects of many types.

 

1. In the combo box, you can set the horizontal rotation angle of all selected 3D models.

 

2. If the checkbox is checked, then when setting the height of all selected 3D models in the combo box 10, other sizes of these 3D models will also change proportionally.

 

3. The button calls up a pop-up menu with which you can replace all selected 3D models with others or rotate all selected 3D models by a specified angle. For example, you can quickly replace all windows and doors in a room, cars, people, etc.

 

4. In the combo box, you can set the speed of all selected 3D models. The speed is set in meter/sec  or km/hour (feet/sec or miles/hour).

 

5. If the checkbox is checked, then when the shading calculation is enabled for the active camera and when 3D models are taken into account when calculating shadings, the selected 3D models will be considered as obstacles when calculating shading.

 

6. In the combo box you can set the thickness of all selected walls , double lines , apertures in walls . With buttons 7 you can select in which direction the objects will expand or contract.

 

8. In the combo box, you can set the height to which all selected objects should be lowered or raised. Clicking on the buttons next to the box will increase or decrease the height above the ground of all selected objects by the value specified in the box. When raising or lowering, the relative heights between objects are maintained, so you can raise an entire floor with a large number of objects at different heights.

 

9. In the combo box you can set the height above the ground for all selected objects.

 

10. In the combo box you can set own height for all selected objects. If checkbox 2 is checked, then when setting the height of all selected 3D models in the box 10, other sizes of these 3D models will also change proportionally.

 

11. In the combo box you can set the maximum height for all selected objects. Maximum height = Height above ground + Own height of the object.

 

12. If the checkbox is checked, then when you change any of the colors 13, this color will be assigned to Color in 2D, 3D and Printing color of all selected objects.

 

13. By these buttons you can set Color in 2D, 3D and Printing color of all selected objects.

 

14  The buttons control the materials of the selected objects:

 

allows you to assign the same material to all selected objects.

allows you to assign the same front side material to all selected walls .

allows you to swap sides of all selected walls (swap front and back surfaces).

allows to assign the same material to the top of all selected Polygons.

allows you to assign a license plate to all selected vehicles.

allows you to assign a picture to all selected 3D images.

button removes material (license plate) from all selected objects.

 

15. The Transparency checkbox makes all selected Polygons transparent in the Graphics window.